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Starla was a space shooter game that I had the opportunity to design. It was our first attempt at a hybrid game, featuring an ARPG meta-game and a simple joystick-based hyper-casual mechanic for core gameplay. Despite our efforts, we were unable to launch the game due to the high cost-per-install. Although Starla was not officially released, it is a valuable experience in my portfolio as it showcases my ability to design a hybrid game and my understanding of the cost-benefit analysis of game development.